RPGM Loki's Corruption [v2.6.1] [Atarian]

4.10 star(s) 14 Votes

Robert84MK

Member
Mar 9, 2018
288
143
Yeah, this game is a gem and I hope, that Atarian will complete it, someday.
It has it's own charm and what I appreciate the most is he's writing the story all by himself and also creates the art and music on his own.

If you liked this game you might also like those Alone Amongst Demons games from sajuuk1988 . :)
For me MAZE Episode is the best.
 

leSagi

Member
Jul 6, 2018
192
107
For me MAZE Episode is the best.
Yeah, the maze was one of the best additions to the game and I spent so much time in there. I just loved it, because it was non linear and you were free to decide where to go. I wish the entire game could be like this. I also would like to see Loki transforming and corrupting even slower, but have more naughty scenes in this story/ game. But I respect all efforts Atarian made for this game so far and I just love it.
 
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T2025

New Member
Jul 24, 2021
8
4
This game is shit so far since I am not going to go farther than the main screen.
Its bg image is good quality but the buttons are barely readable.
More importantly, there are no options? Seriously? No option for sound and no option to make it windowed rather than full-screen (this one is even more pitiful as even the bg image of the main screen doesn't cover the whole space, making 2cm black margin around it).
 
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Kyaratheevil

Member
Sep 10, 2017
205
70
This game is shit so far since I am not going to go farther than the main screen.
Its bg image is good quality but the buttons are barely readable.
More importantly, there are no options? Seriously? No option for sound and no option to make it windowed rather than full-screen (this one is even more pitiful as even the bg image of the main screen doesn't cover the whole space, making 2cm black margin around it).
you do realized it's built in an old rpg maker which is limited on those two things you pointed out and just alt enter for fullscreen
 

T2025

New Member
Jul 24, 2021
8
4
you do realized it's built in an old rpg maker which is limited on those two things you pointed out and just alt enter for fullscreen
Well, just done a research and found out there was this plug-in to add an option to toggle full-screen mod : .
And this one for the sound volume : .
 

F1forhalp

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can simply turn down the volume on my computer. :whistle:
 

T2025

New Member
Jul 24, 2021
8
4
can simply turn down the volume on my computer. :whistle:
And what if you want to watch a stream or anything else at the same time ? :p
––– Edit ––––––
Oh right, I forgot that we can use the system audio mixer.
 
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Kyaratheevil

Member
Sep 10, 2017
205
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And what if you want to watch a stream or anything else at the same time ? :p
––– Edit ––––––
Oh right, I forgot that we can use the system audio mixer.
also for these games on this type of rpg maker pressing f1 gives you the option settings
 

T2025

New Member
Jul 24, 2021
8
4
also for these games on this type of rpg maker pressing f1 gives you the option settings
Thanks. Good to know as well, though those options only allows to toggle the sounds, not to change their volume.

Anyway, all those tips need to be known be the end-users in order to be used by them. Most player will just dump it because they don't know them and are not going to bother to do an online search to know.
That's why in-game options are a must have, to make it straight-forward and less bothering.
 

Kyaratheevil

Member
Sep 10, 2017
205
70
Thanks. Good to know as well, though those options only allows to toggle the sounds, not to change their volume.

Anyway, all those tips need to be known be the end-users in order to be used by them. Most player will just dump it because they don't know them and are not going to bother to do an online search to know.
That's why in-game options are a must have, to make it straight-forward and less bothering.
hey at least those options lets you tell the game to full screen at launch
 

F1forhalp

SOTD: Spin Doctors - Little Miss Can't Be Wrong
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i play most of the time with SE and BGM Off, because well, the music does become annoying when you play for a longer time at once and the same loop is played over and over again, and the SE well, can be helpful but i don't really need it. some of the games do come with .ini files where you can just change the according line.
keep in mind this is the ancient series of RPGM game engines, which do have their limits. also, likely the dev might have other aspects in the foreground and a fine granular setting for sound tracks probly not high on the agenda.
 
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Atarian

Member
Game Developer
Feb 14, 2018
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also, likely the dev might have other aspects in the foreground and a fine granular setting for sound tracks probly not high on the agenda.
Yes it's an old engine and it has it's perks and it's cons.
Cons are ofc that the engine lacks features of the newer engines.
Such as window resizing and volume controls, as to which you'd probably use the windows mixer to set volume level.
The engine can be extended with new functions but the larger the game, the less it makes sense to do alterations that would force the player to re-play the entire game. Also the amount of time it might require to go over all the current content to implement such features.

The benefits with the old ruby engine, as ace is the last one of it's kind is that it's significantly less resource heavy and implementing some of the features into a newer engine might run poorly on modern machines. For instance the maze part would be very heavy to pull on the later html based engines.

Hench it makes more sense to simply finish the game and then make the next game on a newer engine.
I'm leaning towards using Pixelgame maker for the next project with all custom graphics ofc.
I've tried it enough to be comfortable with it.
 

F1forhalp

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Yes it's an old engine and it has it's perks and it's cons.
Cons are ofc that the engine lacks features of the newer engines.
Such as window resizing and volume controls, as to which you'd probably use the windows mixer to set volume level.
The engine can be extended with new functions but the larger the game, the less it makes sense to do alterations that would force the player to re-play the entire game. Also the amount of time it might require to go over all the current content to implement such features.

The benefits with the old ruby engine, as ace is the last one of it's kind is that it's significantly less resource heavy and implementing some of the features into a newer engine might run poorly on modern machines. For instance the maze part would be very heavy to pull on the later html based engines.

Hench it makes more sense to simply finish the game and then make the next game on a newer engine.
I'm leaning towards using Pixelgame maker for the next project with all custom graphics ofc.
I've tried it enough to be comfortable with it.
to be honest, what they've come up after Ace doesn't count as game engine in my book.
it's nothing but a google wrapper. the pro, might be that one could do more with scripts and whatnot, and reduce the system load with webGL solutions and all that. the con, big one, it's a fuckin' browser. it's no longer a game engine designed to run games, it's a browser, with all the downsides a google app brings.
sure can do bigger pictures and all that, but out of the box the screen is not scalable, a fullscreen still not existent (full size window doesn't count!) and the system load is indeed heavy, even with what i've looked at comparably small projects.
 
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Atarian

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So how's the progress going? Still ETA about the update drop?
Getting things done very slowly, don't know when my irl issues give me time to breathe.
It all is quite mentally exhausting really. Can't say when I'm done with the update yet.
But I can say that I've figured out ways to save time on the next updates to be able to do them faster while still switching up the gameplay.
 

Atarian

Member
Game Developer
Feb 14, 2018
213
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to be honest, what they've come up after Ace doesn't count as game engine in my book.
it's nothing but a google wrapper. toe pro, might be that one could do more with scripts and whatnot, and reduce the system load with webGL solutions and all that. the con, big one, it's a fuckin' browser. it's no longer a game engine designed to run games, it's a browser, with all the downsides a google app brings.
sure can do bigger pictures and all that, but out of the box the screen is not scalable, a fullscreen still not existent (full size window doesn't count!) and the system load is indeed heavy, even with what i've looked at comparably small projects.
Well I still consider it a game engine. It just lacks a lot of performance.
Next engine will probably be a lot better I'm sure.
 

F1forhalp

SOTD: Spin Doctors - Little Miss Can't Be Wrong
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Well I still consider it a game engine. It just lacks a lot of performance.
Next engine will probably be a lot better I'm sure.
hmmm i'm seriously concerned they will stick to having this google chrome and they will insist on calling it a game engine. it's not. the old versions (up to Ace) come with their sets of runtimes and then do their job, within their own limits, sure, but no essential need to rely on anything but their own assets. install the libraries once, and play whatever game wants them, it's all locally.
the new RPGM versions do all sorts of unneeded (for a game) things out of the box, like outside calls via chromecast and whatnot, and actually running a game is, well, some comparably small part on the agenda. also i don't trust google.
 
4.10 star(s) 14 Votes