The animation team really did wonders adapting this case: in terms of setting the mood on this claustrophic atmosphere, I thought that these three episodes were better than how the original chapters were set up in the manga. I especially loved how the whole structure was reminiscent to older Conan cases - a time when 'atmosphere' was truly one of Aoyama's strongest assets.
Case-wise, I am of the opinion that this 'Nagano Snowy Mountains Killing Game' was Aoyama's most compelling detective narrative since the Kyoto Trip Arc: tricks were all neat - and more importantly did not rely on contrived scientific experiments. It is not that I am against these ploys per se - they can certainly make for interesting twists within a case - it is just that Gosho Aoyama has been known lately for his overreliance on them, which can be a bit too cheap at times. I mean, if you are not familiar with the experiment in question, you would not be able to solve the case, would you? Overall, it does not make for the most gripping, nor the most satisfying conclusion to a narrative.
Here that was not the case fortunately - all the elements were neatly tied up in a way that did not feel 'artificial' - or at the very least 'forced'. Again, it reminded me of the early days of the 'Conan anime', which I suppose was Gosho Aoyama's intention from the start. It is after all the 'isolated serial murders' narrative formula applied to a T: it sure is a 'been there, done that' kind of situation; there is nothing original in the sequence of events: if you know your 'Golden Age Detective Fiction' tropes off by heart, you will not be surprised in the slightest by the dialogues, the pacing, the structure, and the different ways the hints were conveyed to the audience. It might be testament to how 'exhausted' this series and the people working for it have been for the last decade or so - but still, I liked it. Though, I have to admit that I am a sucker for this very tropey setting, so that certainly helped.
Putting the 'originality' argument aside, there is no denying in my mind that Aoyama ticked all the right boxes: it really has been a while since I have had this much fun in this show, trying to piece the clues - and the overall puzzle all together. It does not make for the most memorable case in the series, I fully agree with that sentiment, but after more than 300 canonical stories, what did you expect really? Detective Conan is 'on a drip' - still going on to this day because it brings too much money to Shogakukan and TMS.
Though, as much as I had quite the fun ride with this case, I still have my fair share of gripes with it:
-first and foremost, while I do think the 'Conan - Kogoro - Amuro - Wakita' association was (surprisingly) quite fun to follow through this narrative, it is not like Aoyama used it to its fullest, did he? There were some decent chit-chats here and there (especially with Wakita's threatening aura), but the whole angle 'four detectives working together on a single case' fell short by the end. I am not necessarily in complete agreement with SS Van Dine's argument on the use of multiple detectives in his 'twenty rules for writing detective stories' (I truly see some values in having several intelligent characters, it can make for a decent clash in and of ideologies), but it is undisputable that Aoyama is entirely guilty of doing generally nothing with that premise: here, the four detectives agreed on all the hints, the observations, and the deductions. Conan being the sole 'codeductor' would not have changed the narrative at all, which is truly a shame. There are values in writing a case seen / told through the perspective of multiple investigators, but I am afraid that idea is still mostly uncharted territories to Gosho Aoyama.
-Tricks were all wonderfully performed, but the culprit stood out a bit too much in every single one of them. I guess Aoyama wanted to subvert the viewers' expectations - thinking that he could not be the culprit, since it would be a bit too obvious. I like the idea on paper - I really do, but I think the mangaka overdid it: since he was the perfect candidate in this 'serial murders game', there was not much room left to challenge and overturn the whole premise.
-Speaking of the culprit, his motive was 'weak' as hell. It is nothing new to this series obviously, but I have really grown tired of the 'oh no... I misinterpreted the whole situation, I am such a terrible person' intrigue. Not only is it extremely cliché, it is also way too common in 'Detective Conan'. I get it... It makes for a tragedy to end the case on. The thing is, it is not effective anymore: the whole detective case should be built on a tragedy, not just the last two minutes of it. |